Flic Flak (Red) (Unlimited) Online now
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Emerging Dominance (Blue) – Foil Online Hot Sale
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Dread Triptych Online
Dread Triptych If you’ve��played a ‘non-attack’ action card this turn, create a��Runechant token. If you’ve��dealt arcane damage this turn, create
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Timekeeper’s Whim (Red) Discount
Timekeeper’s Whim (Red) Deal 5��arcane damage to target hero. If Timekeeper’s Whim is played during an opponents turn, put it
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Dustup (Yellow) Hot on Sale
Dustup (Yellow) When Dustup hits, create an Ash token, then transform up to 1 ash you control into an Aether
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Banneret of Vigor Online Hot Sale
Banneret of Vigor Solflare – When this is charged to your hero’s soul, the next time you hit this turn,
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Scalding Rain (Red) (Unlimited) Hot on Sale
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Codex of Inertia Online now
Codex of Inertia Each hero puts the top card of their deck face down into their arsenal. Each hero that
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Reverberate (Yellow) (Unlimited) Discount
Reverberate (Yellow) (Unlimited) Deal 2��arcane damage to target opposing hero. If Reverberate deals damage, you��may banish��a Wizard ‘non-attack’ action card
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Cintari Saber – Foil on Sale
Cintari Saber – Foil Once per Turn Action��- [1 Resource]:��Attack If Cintari Saber is defended by an attack action card,
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Short and Sharp (Yellow) on Sale
Short and Sharp (Yellow) Choose 1; Target dagger attack gains +2{p}. Target attack action card with 2 or less base
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Read the Runes (Blue) (Unlimited) Fashion
Read the Runes (Blue) (Unlimited) Create 1 Runechant token.��(It’s an��aura with��”When you play an attack action card or attack with
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Herald of Protection (Red) Online now
Herald of Protection (Red) If Herald of Protection hits,��put it into your hero’s soul and��create a Spectral Shield token.��(It’s an
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Thunder Quake (Blue) Hot on Sale
Thunder Quake (Blue) Heave 3��(At the beginning of your end��phase, if Thunder Quake is in your hand and you have
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Unmovable (Red) Online
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Ball Breaker Supply
Ball Breaker Once per Turn Action — {r}{r}: Attack If you’ve discarded a card with 6 or more {p} this
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Ride the Tailwind (Yellow) Hot on Sale
Ride the Tailwind (Yellow) When Ride the Tailwind hits, the next attack action card with 2 or less base [Power]
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Prismatic Shield (Blue) Fashion
Prismatic Shield (Blue) Create a��Spectral Shield token.��(It’s an Illusionist aura��with “If your hero would be dealt damage, instead destroy Spectral
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Out for Blood (Yellow) Online
Out for Blood (Yellow) Target weapon attack gains +2[Power]. Reprise – If the defending hero has defended with a card
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Wrecker Romp Online Hot Sale
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Nullrune Gloves (Unlimited) Fashion
Nullrune Gloves (Unlimited) Arcane Barrier 1��(If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If
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Miraging Metamorph on Sale
Miraging Metamorph Phantasm��(When Miraging Metamorph is defended by a non-Illusionist��attack action card with 6��or more [Power], destroy Mirror Image and
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Arc Light Sentinel Hot on Sale
Arc Light Sentinel Prism Specialization��(You may only have Arc Light Sentinel in your deck if your hero is Prism.) If
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Heron’s Flight – Foil Online now
Heron’s Flight – Foil Combo����- If Crane Dance����was the last attack this combat chain,����Heron’s Flight����gains +2[Power]����and you choose attack action
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Ratchet Up (Yellow) Discount
Ratchet Up (Yellow) If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
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Blessing of Spirits (Blue) – Rainbow Foil Online now
Blessing of Spirits (Blue) – Rainbow Foil At the start of your turn, destroy Blessing of Spirits then create a
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Steadfast (Blue) Sale
Steadfast (Blue) Prevent the next 4��damage that would be dealt to your hero this turn by a source of your
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Frazzle (Blue) Online now
Frazzle (Blue) (Arrows can only be played from arsenal and only if you control a bow.) Lightning Fusion (As an
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Nature’s Path Pilgrimage (Yellow) (Unlimited) Fashion
Nature’s Path Pilgrimage (Yellow) (Unlimited) Your next weapon attack this turn gains +2 [Power] and “If this hits and you
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Sloggism (Red) Supply
Sloggism (Red) The next attack action card with cost [2 Resource] or greater you play this turngains +6 [Power]. Go
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5 Copper Online Hot Sale
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Absorb Aether (Blue) Online Hot Sale
Absorb Aether (Blue) The next card you play this turn with an effect that deals arcane damage, instead deals that
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Absorb Aether (Red) Supply
Absorb Aether (Red) The next card you play this turn with an effect that deals arcane damage, instead deals that
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Absorb Aether (Yellow) Supply
Absorb Aether (Yellow) The next card you play this turn with an effect that deals arcane damage, instead deals that
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Absorb in Aether (Blue) (Unlimited) Online Sale
Absorb in Aether (Blue) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorb in Aether (Blue) (Unlimited) Sale
Absorb in Aether (Blue) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorb in Aether (Red) (Unlimited) Fashion
Absorb in Aether (Red) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorb in Aether (Red) (Unlimited) Online Hot Sale
Absorb in Aether (Red) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorb in Aether (Yellow) (Unlimited) Discount
Absorb in Aether (Yellow) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorb in Aether (Yellow) (Unlimited) Supply
Absorb in Aether (Yellow) (Unlimited) The next card you play this turn with an effect that deals arcane damage, instead
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Absorbtion Dome – Foil Online now
Absorbtion Dome – Foil Absorbtion Dome enters the arena with steam counters on it equal to the number of times
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Absorbtion Dome – Foil Online Sale
Absorbtion Dome – Foil Absorbtion Dome enters the arena with steam counters on it equal to the number of times
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